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Sordane Publishing Autumn Festival Models at Green Goblin Guild Early November Drop

Oct 19
8 min read

Autumn is one of the easiest seasons to bring to the tabletop because it already feels like fantasy terrain: gold leaves, old forests, cold moonlight, strange mushrooms, and creatures that look friendly until they aren’t.


That’s the mood behind Sordane Publishing’s Autumn Festival release, coming to Green Goblin Guild with a drop announcement planned for early November. The lineup leans hard into fey forests, guardian beasts, and magical woodland encounters, with models ranging from nimble 25mm figures to big 75mm centerpiece monsters.


The release includes:


  • Autumn Eltrine, 25mm

  • Satyr Guardians, 25mm

  • Feywild Guardians, 50mm

  • Greater Feybird, 75mm

  • Forest Swarm, 25mm

  • Crystal Worgs, 75mm

  • Illentar, The Fairy King, 50mm


If your campaigns use enchanted groves, harvest festivals, cursed woods, fae courts, wild hunts, or creature-heavy encounters, this set has a lot to work with.


Wide-angle view of autumn fantasy miniatures arranged on a forest-themed tabletop.
The Autumn Festival release fits naturally into woodland encounters and fey court scenes.

The Autumn Festival release brings fey energy to the table


The strongest thing about this drop is how clearly the models share a theme without all feeling the same. That matters for play. A good themed release should help build encounters, not just fill a display shelf.


Here, the mix is useful:


Model

Scale

Best table role

Autumn Eltrine

25mm

Fey NPC, spellcaster, scout, festival figure

Satyr Guardians

25mm

Forest sentries, revelers, ambushers

Feywild Guardians

50mm

Elite protectors, grove defenders

Greater Feybird

75mm

Flying threat, sacred beast, boss creature

Forest Swarm

25mm

Creeping hazard, minion group, terrain encounter

Crystal Worgs

75mm

Predators, mounts, magical pack hunters

Illentar, The Fairy King

50mm

Court ruler, archfey patron, campaign villain


That range lets the release work as more than a loose collection. A game master could build a full session around it. A party enters the woods during a seasonal festival, meets the Autumn Eltrine, gets watched by Satyr Guardians, crosses into a protected grove, and eventually draws the attention of Illentar, The Fairy King. The larger creatures give that story teeth.


It’s also a strong fit for collectors who like painting seasonal palettes. Autumn models give painters a clear color direction without locking them into one scheme. Copper, russet, ochre, bone, moss green, deep purple, amber, and pale blue all make sense here.


Autumn Eltrine turns a small sculpt into a clear story piece


At 25mm, Autumn Eltrine sits in the classic player-character or NPC scale. That makes the model easy to bring into a game without it overpowering the scene.


The name suggests a fey or elven presence tied to the season, and that gives the sculpt a useful range of possible roles. On the table, Autumn Eltrine can read as a forest guide, a festival herald, a mysterious spellcaster, or the one local who knows why the woods have gone quiet.


The design appeal here is subtlety. A 25mm fey model has to communicate character through silhouette and small details. Seasonal elements do a lot of work at that size: leaf shapes, flowing cloth, branch-like lines, delicate ornament, or a stance that feels watchful rather than aggressive.


For painters, this is the kind of miniature where contrast matters. A warm cloak against pale skin, dark green against orange leaves, or a small glowing magical effect can make the model pop without needing a huge base. If you like painting characters with personality rather than brute size, Autumn Eltrine is likely one of the most flexible figures in the release.


Satyr Guardians bring movement and mischief to 25mm encounters


Satyr Guardians also come in at 25mm, but their table role feels different from Autumn Eltrine. Satyrs have a long place in fantasy gaming as woodland revelers, tricksters, musicians, scouts, and protectors of wild places. In D&D and related fantasy games, satyr-style creatures often sit right on the line between charming and dangerous.


That makes them great encounter pieces.


A Satyr Guardian doesn’t have to start a fight. It can block a bridge, challenge a party to a contest, warn them away from sacred ground, or lure them deeper into the woods. If the encounter turns hostile, the same figure still works as a fast-moving skirmisher.


The key design strength is likely the body language. Satyr figures usually work best when they show motion: bent knees, lifted weapons, twisting torsos, and expressive faces. Hooves and horns create a strong silhouette even at 25mm, while cloaks, leaves, belts, pipes, or carved wooden weapons can tie them back into the Autumn Festival theme.


Because they’re guardians, not just revelers, these models can fit into both friendly and hostile scenes. That’s useful if you want your table to guess before it rolls initiative.


Feywild Guardians make the grove feel protected


The Feywild Guardians jump up to 50mm, which changes their presence immediately. At that size, a model shifts from “individual character” to “serious encounter piece.”


These guardians feel built for protected sites: stone circles, ancient trees, moonlit pools, hidden shrines, and portals between worlds. In a tabletop game, 50mm creatures are large enough to command attention but still easy to place among terrain. They can stand beside trees, block narrow paths, or flank an important NPC without taking over the whole table.


The design elements that make this type of model work are usually the ones that combine natural and magical forms. Think bark-like armor, antler shapes, vine details, masks, carved stone textures, or limbs that feel partly grown rather than forged. Those features tell players that these aren’t random monsters. They belong to the place they’re defending.


For encounters, Feywild Guardians fit several roles:


  • Elite defenders for an archfey court

  • Neutral wardens who test outsiders before allowing passage

  • Animated protectors bound to a grove or seasonal rite

  • Boss bodyguards standing between the party and Illentar


They also pair well with the smaller 25mm models. The Satyr Guardians can act as eyes and ears. The Feywild Guardians can be the force that arrives when warnings are ignored.


Close-up of a large fey guardian miniature standing among moss and autumn leaves.
Larger fey models give grove encounters a stronger sense of danger and scale.

Greater Feybird gives the release a 75mm centerpiece


Every fantasy drop benefits from a model that can own the table, and Greater Feybird looks like that kind of piece. At 75mm, it has the scale to become a centerpiece creature instead of a background threat.


A giant magical bird works in a lot of encounter types. It can be a sacred guardian, a messenger of an archfey, a creature corrupted by seasonal magic, or a mount connected to the Fairy King’s court. Flight also changes how people read the scene. Even if the miniature is fixed to a base, the idea of height and movement makes the encounter feel less predictable.


The design opportunities are obvious in the best way. Wings are the star. Feather texture, layered shapes, long tail plumes, talons, and a curved beak can all create a strong profile. For an autumn-themed version, the feathers can carry leaf-like forms or color shifts that move from gold to red to brown. Painters could also go colder, with pale blue or white highlights, to make the bird feel more magical than natural.


On the table, Greater Feybird can do more than attack. It can circle above an ancient clearing, carry a message from the fey court, guard a festival relic, or appear as an omen before Illentar arrives. A creature this size gives the session a visual anchor.


Forest Swarm makes the woods feel alive


The Forest Swarm stays at 25mm, but swarm models punch above their size. They’re not about one creature. They’re about the uncomfortable feeling that the ground, roots, insects, leaves, and small forest things are moving together.


That’s a great fit for an Autumn Festival release because it makes the season itself feel active. Fallen leaves aren’t just scenery. Mushrooms aren’t just scatter terrain. The forest has a will.


A Forest Swarm can represent different threats depending on the campaign:


  • Crawling insects under leaf litter

  • Animated brambles and roots

  • Tiny fey creatures moving as one

  • Spirits hiding in dead leaves

  • A living patch of cursed forest floor


The design details that matter most are density and texture. A good swarm sculpt gives the eye a lot to read: little bodies, tangled branches, layered leaves, raised shapes, and motion across the base. It should feel like something is spreading.


This is also a practical model for game masters because swarms solve a common encounter problem. They create pressure without needing a single giant monster. They can fill a path, surround a character, or make a quiet clearing suddenly dangerous.


Crystal Worgs bring sharp edges and predator energy


The Crystal Worgs are 75mm models, so they’re not ordinary wolves. At that size, they read as major predators, magical beasts, or elite mounts. The crystal element gives them a different feel from standard forest monsters.


Worgs already carry a strong fantasy identity: intelligent, cruel, pack-driven, and dangerous. Adding crystal features makes them feel tied to old magic, enchanted caverns, or mineral growths spreading through the woods. That can change the entire encounter. These aren’t just animals hunting for food. They may be protecting a crystal grove, serving the Fairy King, or carrying a curse from the Feywild into the material world.


The main design elements to watch for are the contrast between organic and hard shapes. Fur, muscle, teeth, and claws create animal realism. Crystal growths add unnatural angles, reflective surfaces, and color opportunities. Painters can play with that contrast by using matte fur and glossy crystal effects, or by painting the crystals in bright tones against darker bodies.


At 75mm, these models can serve as serious threats on their own. A pair of Crystal Worgs appearing at the edge of torchlight can change the mood fast.


Illentar, The Fairy King gives the drop its ruler


Illentar, The Fairy King is the named figure in the release, and named figures tend to carry extra story weight. At 50mm, Illentar is large enough to feel beyond mortal scale without becoming a massive monster. That’s a strong choice for an archfey-style character.


The title says a lot. A Fairy King should feel regal, strange, and dangerous. The best fey rulers don’t need to look like armored warlords. They can be graceful, ancient, amused, or calm in a way that makes the table nervous.


Design elements that fit a figure like Illentar might include a crown or antlered headpiece, layered robes, natural ornament, fine armor, a staff, wings, or a pose that feels composed rather than frantic. The important part is authority. This model should look like the reason the other creatures exist in the same story.


Illentar also gives the Autumn Festival release a clear campaign hook. Is he hosting the festival? Has his court invited mortals as guests, or as sacrifices? Are the guardians protecting him, or are they afraid of what he’ll do if the season’s rites fail?


That’s the kind of question that turns a miniature into a session.


Why this release works well as a bundle


Some miniature releases are easy to split apart. This one looks strongest when used together. The sizes build encounter variety, the theme stays consistent, and the models create a clear path from small interactions to larger threats.


That matters if you’re browsing D&D miniature bundles and trying to decide whether a set will actually see table time. The Autumn Festival lineup has NPCs, guards, swarms, large beasts, and a named ruler. That covers a lot of story ground.


It also helps painters. A connected set gives you a shared palette to repeat across multiple models. You could use the same amber glow on Autumn Eltrine’s magic, the Feywild Guardians’ details, the Greater Feybird’s feathers, and Illentar’s crown. Small repeated colors make a collection feel tied together without making every model look identical.


For fans of Sordane Publishing miniatures, this drop also fits the style many collectors look for: fantasy sculpts with enough character to support both display painting and actual game use.


Keep an eye out for the early November announcement


Green Goblin Guild will announce the Autumn Festival drop in early November, so this is the time to start watching for updates. If certain models are limited, popular, or released in waves, being early can make a difference.


Following Guild K-9 and Green Goblin Guild on social media is the easiest way to catch the announcement, see new model photos as they go live, and get first dibs when the models become available. Social posts are also where shops often share quick previews, restock notes, painted examples, and reminders before a drop opens.


For the fuller look, the bundles page is the place to go. That’s where readers can compare models, check the lineup, and get a closer look at how each piece fits into the Autumn Festival release.



The best seasonal miniature releases do more than match the weather outside. They make it easy to build a story. Autumn Eltrine, the Satyr Guardians, Feywild Guardians, Greater Feybird, Forest Swarm, Crystal Worgs, and Illentar, The Fairy King all point toward the same idea: the forest is celebrating, watching, and waiting to decide who belongs.


 
 
 

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